I can reliably print at 0.1mm resolution, Other standard resolutions available are: 0.15mm, 0.2mm, 0.3mm, 0.4mm. Any resolution between 0.1mm and 0.4mm is possible. Resolution is the height of each layer of the print.
My printer can create objects of up to 220mm x 220mm wide and 240mm tall.
Objects with overhangs greater than 60 degrees may require additional support material.
Stronger objects that can withstand pressure and load can be created with higher ‘infill’ settings. Stationary display models usually print fine on 10-20% infill.
Prices will vary from print to print based on size, material used and time. The minimum order/flat fee is $10. If you have a very small item, I could make you a few to several copies of it to meet the minimum order.
Orders will be shipped from Ontario, Canada. Canada Post, Purolator and UPS are available.
I do not offer model creation services at the moment, I will print your ready to go models, The preferred format is STL. (Find ready to go models at www.thingiverse.com)
I primarily print in PLA, But can offer ABS as well. Other possible materials are Nylon, PETG & Wood Composite. I currently have PLA and ABS in stock.
Written by Clifton Mark. This article was originally published at Aeon and has been republished under Creative Commons.
‘We are true to our creed when a little girl born into the bleakest poverty knows that she has the same chance to succeed as anybody else …’ Barack Obama, inaugural address, 2013
‘We must create a level playing field for American companies and workers.’ Donald Trump, inaugural address, 2017
Meritocracy has become a leading social ideal. Politicians across the ideological spectrum continually return to the theme that the rewards of life – money, power, jobs, university admission – should be distributed according to skill and effort. The most common metaphor is the ‘even playing field’ upon which players can rise to the position that fits their merit. Conceptually and morally, meritocracy is presented as the opposite of systems such as hereditary aristocracy, in which one’s social position is determined by the lottery of birth. Under meritocracy, wealth and advantage are merit’s rightful compensation, not the fortuitous windfall of external events.
Most people don’t just think the world should be run meritocratically, they think it is meritocratic. In the UK, 84 per cent of respondents to the 2009 British Social Attitudes survey stated that hard work is either ‘essential’ or ‘very important’ when it comes to getting ahead, and in 2016 the Brookings Institute found that 69 per cent of Americans believe that people are rewarded for intelligence and skill. Respondents in both countries believe that external factors, such as luck and coming from a wealthy family, are much less important. While these ideas are most pronounced in these two countries, they are popular across the globe.
Although widely held, the belief that merit rather than luck determines success or failure in the world is demonstrably false. This is not least because merit itself is, in large part, the result of luck. Talent and the capacity for determined effort, sometimes called ‘grit’, depend a great deal on one’s genetic endowments and upbringing.
This is to say nothing of the fortuitous circumstances that figure into every success story. In his bookSuccess and Luck (2016), the US economist Robert Frank recounts the long-shots and coincidences that led to Bill Gates’s stellar rise as Microsoft’s founder, as well as to Frank’s own success as an academic. Luck intervenes by granting people merit, and again by furnishing circumstances in which merit can translate into success. This is not to deny the industry and talent of successful people. However, it does demonstrate that the link between merit and outcome is tenuous and indirect at best.
According to Frank, this is especially true where the success in question is great, and where the context in which it is achieved is competitive. There are certainly programmers nearly as skilful as Gates who nonetheless failed to become the richest person on Earth. In competitive contexts, many have merit, but few succeed. What separates the two is luck.
In addition to being false, a growing body of research in psychology and neuroscience suggests that believing in meritocracy makes people more selfish, less self-critical and even more prone to acting in discriminatory ways. Meritocracy is not only wrong; it’s bad.
The ‘ultimatum game’ is an experiment, common in psychological labs, in which one player (the proposer) is given a sum of money and told to propose a division between him and another player (the responder), who may accept the offer or reject it. If the responder rejects the offer, neither player gets anything. The experiment has been replicated thousands of times, and usually the proposer offers a relatively even split. If the amount to be shared is $100, most offers fall between $40-$50.
One variation on this game shows that believing one is more skilled leads to more selfish behaviour. In research at Beijing Normal University, participants played a fake game of skill before making offers in the ultimatum game. Players who were (falsely) led to believe they had ‘won’ claimed more for themselves than those who did not play the skill game. Other studies confirm this finding. The economists Aldo Rustichini at the University of Minnesota and Alexander Vostroknutov at Maastricht University in the Netherlands found that subjects who first engaged in a game of skill were much less likely to support the redistribution of prizes than those who engaged in games of chance. Just having the idea of skill in mind makes people more tolerant of unequal outcomes. While this was found to be true of all participants, the effect was much more pronounced among the ‘winners’.
By contrast, research on gratitude indicates that remembering the role of luck increases generosity. Frank cites a study in which simply asking subjects to recall the external factors (luck, help from others) that had contributed to their successes in life made them much more likely to give to charity than those who were asked to remember the internal factors (effort, skill).
Perhaps more disturbing, simply holding meritocracy as a value seems to promote discriminatory behaviour. The management scholar Emilio Castilla at the Massachusetts Institute of Technology and the sociologist Stephen Benard at Indiana University studied attempts to implement meritocratic practices, such as performance-based compensation in private companies. They found that, in companies that explicitly held meritocracy as a core value, managers assigned greater rewards to male employees over female employees with identical performance evaluations. This preference disappeared where meritocracy was not explicitly adopted as a value.
This is surprising because impartiality is the core of meritocracy’s moral appeal. The ‘even playing field’ is intended to avoid unfair inequalities based on gender, race and the like. Yet Castilla and Benard found that, ironically, attempts to implement meritocracy leads to just the kinds of inequalities that it aims to eliminate. They suggest that this ‘paradox of meritocracy’ occurs because explicitly adopting meritocracy as a value convinces subjects of their own moral bona fides. Satisfied that they are just, they become less inclined to examine their own behaviour for signs of prejudice.
Meritocracy is a false and not very salutary belief. As with any ideology, part of its draw is that it justifies the status quo, explaining why people belong where they happen to be in the social order. It is a well-established psychological principle that people prefer to believe that the world is just.
However, in addition to legitimation, meritocracy also offers flattery. Where success is determined by merit, each win can be viewed as a reflection of one’s own virtue and worth. Meritocracy is the most self-congratulatory of distribution principles. Its ideological alchemy transmutes property into praise, material inequality into personal superiority. It licenses the rich and powerful to view themselves as productive geniuses. While this effect is most spectacular among the elite, nearly any accomplishment can be viewed through meritocratic eyes. Graduating from high school, artistic success or simply having money can all be seen as evidence of talent and effort. By the same token, worldly failures becomes signs of personal defects, providing a reason why those at the bottom of the social hierarchy deserve to remain there.
This is why debates over the extent to which particular individuals are ‘self-made’ and over the effects of various forms of ‘privilege’ can get so hot-tempered. These arguments are not just about who gets to have what; it’s about how much ‘credit’ people can take for what they have, about what their successes allow them to believe about their inner qualities. That is why, under the assumption of meritocracy, the very notion that personal success is the result of ‘luck’ can be insulting. To acknowledge the influence of external factors seems to downplay or deny the existence of individual merit.
Despite the moral assurance and personal flattery that meritocracy offers to the successful, it ought to be abandoned both as a belief about how the world works and as a general social ideal. It’s false, and believing in it encourages selfishness, discrimination and indifference to the plight of the unfortunate.
This article was originally published at Aeon and has been republished under Creative Commons.
You may be asking yourself. Why is the neo-nazi Terrorist responsible for the recent attack in New Zealand making the ‘OK’ symbol during his court appearance? The answer. Is that that is not the OK hand symbol. And hasn’t been since 2016 at least.
I will now detail for you in chronological order the rise and prevalence of this not-innocent-at-all 4chan ‘prank’ to the mass murder of 50 people yesterday, But first, To truly understand what is happening here, You need to understand what happened with ‘Pepe the Frog’
“”Pepe the Frog” first appeared in 2005 in the comic “Boy’s Life” by artist and illustrator Matt Furie. The comics depict Pepe and his anthropomorphized animal friends behaving like stereotypical post-college bros: playing video games, eating pizza, smoking pot and being harmlessly gross.
In 2008, fans of the comic began uploading Furie’s work online. In one comic, Pepe responds to a question about his bathroom habits with, “Feels good, man.”
That reaction image and catchphrase took on a life of its own on the Internet, meriting a Know Your Meme entry by 2009. Alternate iterations of Pepe, including sad, smug and angry Pepes, followed. Pepe memes are ubiquitous across 4chan, Reddit, Imgur, Tumblr, and other social media and image-sharing sites.
It all seemed in good fun, but in late September, Pepe’s green visage was designated a hate symbol by the Anti-Defamation League.
The ADL’s online hate symbol database is designed to help law enforcement, educators, and members of the general public identify potentially hateful images, explained Oren Segal, the director of the organization’s Center on Extremism. He said that in recent years, hate symbols have proliferated online. Now, with things like Pepe the frog, anti-Semitic images are originating and circulating almost primarily on social media.
In some instances, Pepe wears a Hitler mustache, and his signature message is replaced with “Kill Jews Man.” In others, Pepe poses in front of a burning World Trade Center, dressed like an Orthodox Jewish person with a yarmulke and payot. He’s also been spotted wearing a Nazi soldier’s uniform and in a KKK hood and robe.
It originated on /rk9/, the 4chan message board associated with some of the least savory elements of the Internet. Last fall, people on that board purposefully framed two innocent individuals for the Umpqua Community College shooting. It’s allegedly where Isla Vista shooter Elliot Rodger announced his shooting before it took place — in a post with a Pepe meme.
Nazi Pepe made its way to Twitter, where people who regularly tweeted messages supporting white nationalism and anti-immigrant views quickly absorbed it into their Internet repertoire. People who identify with those movements add the frog emoji to their Twitter name.
In August, Hillary Clinton gave her now-infamous speech denouncing some of Donald Trump’s supporters, particularly the segment known as the alt-right, as a “basket of deplorables.”
A couple weeks later, Trump’s son Donald Trump Jr. posted a photo on Instagram that depicted him and other supporters as “The Deplorables” — a play on the poster from the movie “The Expendables.” In the lineup? Pepe.
Two weeks after that, the ADL made its official designation.”
President Trump’s Family approves, They consider themselves ‘honored’ to be adored by White Nationalists and Neo-Nazis in fact. Their words.
Even the President himself welcomes the support.
Now that you have an idea of what happened with the otherwise innocent ‘Pepe the Frog’, I’ll now provide a timeline of instances of people clearly saying ‘White Power’ with this symbol, Leading to the neo-Nazi you see at the top, proudly flashing this sign after killing 50 people in the name of White Supremacy. It all started with one of America’s more well known neo-Nazi’s, Richard Spencer in 2016 in front of Trump Tower.
In case you’re one of those “I’m not political” types. This is who Richard Spencer is:
“Richard Bertrand Spencer (born May 11, 1978) is an American white supremacist. He is president of the National Policy Institute (NPI), a white supremacist think tank, as well as Washington Summit Publishers. Spencer rejects the label of white supremacist and considers himself a white nationalist, white identitarian, and the equivalent of a “Zionist” for white people. Spencer created the term “alt-right”, which he considers a movement about “white identity”. Spencer advocates white-European unity and a “peaceful ethnic cleansing” of nonwhites from America, and the creation of a new political order he believes would resemble the Roman Empire.
Spencer has been described as a neo-Nazi and has publicly engaged in Nazi rhetoric on many occasions. In early 2016, Spencer was filmed giving the Nazi salute to Milo Yiannopoulos in a karaoke bar. In the weeks following the 2016 U.S. presidential election, at a National Policy Institute conference, Spencer quoted from Nazi propaganda and denounced Jews. In response to his cry “Hail Trump, hail our people, hail victory!”, a number of his supporters gave the Nazi salute and chanted in a similar fashion to the Sieg Heil chant used at the Nazis’ Nuremberg rallies.”
Spencer wasn’t the first to flash this symbol in this fashion, Milo Yiannopoulos was spotted in front of the White House in March 2016 doing the same, Posobiec & Biggs were spotted in Oct 2016, But it was Spencers prominence as a neo-Nazi that made (some of) us realize what was going on.
Here’s Jack Posobiec & Joe Biggs inside Trump Tower in October 2016
By 2017 the rest of the Nazis had gotten the memo. The rest of society didn’t.
Here’s Tim Gionet & Joey Gibson at a Nazi rally in Portland.
And here’s Matthew Heimbach and a bunch of other neo-nazis sometime in 2017
Neo-Nazi at ‘Unite The Right’ rally in Aug 2017
3 Prominent Neo-Nazis, Date unknown, Probably 2017
The most common rebuttal to people flashing this symbol is either: “It’s just OK” or “It’s just a prank”, This is the ‘prank’ they are talking about.
You might notice the ‘4chan hoax’ didn’t start until Feb 2017. That the symbol was even being used by neo-Nazis before 4chan started their ‘hoax’. It was already being used to signal ‘White Power’ by the most neo-Nazi folks around a full year prior.
And here’s Roger Stone with The Proud Boys in March 2017, Whom the FBI now considers a white supremacist terrorist organization.
Here’s some more white supremacist terrorists in April 2017
There’s been many instances between then and now as both the symbol and white supremacy have exploded in popularity over the past few years. I’ll leave you with two more recent ones from 2018.
In July 2018, Four officers from the Jasper Police Department were suspended after making and upside-down “OK” sign with their hands in a post-arrest photo taken by a Jasper Daily Mountain Eagle photographer, city officials told AL[dot]com.
Some people have claimed the gesture is actually a hate symbol that means “white power.”
If it is an inside joke, only known to Nazis, to “prank” people by saying “White Power” with the OK sign, And you do it. Guess what. Participating in an inside joke only known to Nazis … makes you a Nazi.
It is worth noting that the organizations caught participating in this are a Police Force and a Coast Guard … two of the very institutions targeted for infiltration by White Supremacists. Not to mention The Proud Boys, Which are also listed as a White Supremacist Terrorist group by the FBI.
Suffice to say. The verdict is out. This symbol is not just an innocent ‘OK’ symbol anymore. It was never a prank. It’s not a joke. We need to condemn white supremacy, in all it forms and expressions. At every opportunity to do so.
Sign this petition to add white supremacist terrorist groups … to the official Terrorist Entities List (Canada)
If i can find other appropriate measures to advocate for your country I will add them. But all of us can always speak out against racism.
Working Title: HackerSim
Progress: 2% Complete
Back in the day, There was what was known as the ‘Golden Age of Hacking’. When the default installation of the most popular version of Windows provided for a blank Administrator password. When NetBIOS sessions were unfiltered globally on the Internet. When Directory Traversals where common and the DCOM RPC exploit was rampant. Botnets numbered in the millions, and the most common DDoS attacks were just being developed. This game attempts to recreate that state of the Internet, In a gamified hacker simulation.
The EMUDB project aims to add full verification and release information for all NTSC-U region games for all home video game systems. PAL Exclusive titles will also be included. NTSC-J may see support in the future, But I personally don’t intend to maintain a NTSC-J catalog.
A typical release in the EMUDB will contain the following:
Release Name: (ie: 10-Yard Fight)
Release Date: (ie: 10/18/1985)
System: (ie: NES Nintendo Entertainment System)
Developer: (ie: Irem)
Publisher: (ie: Irem)
Game ID: (ie: NES-TY-USA, SLUS-00144, etc)
Region: (ie: NTSC-U,PAL)
Cover: (ie: http://coversdb.nigeltodman.com/nes/10_yard_fight.jpg)
Line 6 of triggers.mcfunction, Specify your world spawn coords after the line
World Specific Coords Start
Lines 17/18 of setup.mcfunction
Set to 0 to disable the following options
scoreboard players set @a basicincomeamt 1200
scoreboard players set @a freeshulkerbox 1
scoreboard players set @a usebasicincome 1
Copy the contents of /datapacks/ into your own /datapacks/ folder
/reload or restart your server.
Run /function v0923:setup
Players can obtain a Warp Book with /trigger getwarpbook
Players can obtain a Shop Book with /trigger getshopbook
Players can enable All Player Balances with /trigger sidebar
Disable with /trigger sidebar set 2
v0.0.2-r14 6/3/2018 9:08:51 AM
Added Nether Quartz Ore AP/Money reward
Updated Melon harvesting per latest block changes
Added Elytra, Shulker Boxes and Tridents to the Shop
Added Many new Warps (World specific)
Added Page 2 to Warp Book
Added TDF /trigger to allow players to stop rain.
v0.0.2-r13 XX/XX/2018 8:07:46PM
v0.0.2-r12 2/16/2018 7:32:21AM
Updated entity selector syntax per latest snapshot
CustomName NBT tag now using JSON
Warp/Shop Book now given during setup.
Development Server mc.nigeltodman.com using new seed. Testing new World
v0.0.2-r11 1/19/2018 4:24:02PM
Sidebar display now defaults to off
Added rewards (AP/$) for mining emerald ore
v0.0.2-r10 12/15/2017 8:33:49AM
Added rewards (AP/$) for harvesting planting red/brown mushrooms
Added rewards (AP/$) for harvesting pumpkins
Added Compass and Bed to shop
Made setup.mcfunction less verbose.
setup.mcfunction now displays trigger instructions instead.
v0.0.1-r09 12/14/2017 8:08:10PM
Fixed initial setup logic for new players
Sets scoreboard objective ‘one’ to 1 every tick.
Compares setupinit to one. If setupinit not at least one. setup
All values are 0 for new players. until 1 tick and one is set.
v0.0.1-r08 12/14/2017 8:51:30AM
Rank and AP system working.
Regular XP/Level is depleted via various game mechanisms…
But your Rank will never decrease 🙂
AP is awarded for various tasks. Killing, Planting, Mining, etc
AP for Rank 2 is 300. Doubles every Rank.
Added Rank, AP and AP req to Rank Up to action bar
Tab List now displays Rank
Added placeholders to Shop. Added Shop Page 2
v0.0.1-r07 12/14/2017 4:00:50AM
Cleaned up gameloop.mcfunction
Swapped filenames setup and setup2.
Removed sidebar completely in favor of ‘actionbar’
Action Bar now displays elevation (y coord) and character balance.
Players can toggle sidebar with /trigger sidebar set 2 (2=off, 1=on)
Added XP Bottle to shop $100
Added Enchanting Table to shop $2000
v0.0.1-r06 12/13/2017 9:07:01PM
Added rewards for farming/harvesting
Moved TotalKills display to Tab List
Moved Money display to Side Bar
Added Village Warp #1
Added Redstone to Shop
Added Reward for Lapis Mining
Updated Warp Book
Updated Shop Book
Conditional Bug: If you travel too far away from your ‘home’ – The marker (entity) is no longer returned by target selectors. Preventing TP.
v0.0.1-r05 12/13/2017 7:10:46AM
Improved home teleport logic
v0.0.1-r04 12/13/2017 12:20:34AM
Added home and sethome functions/triggers!
Tested working with non-ops + multiple players
Use /trigger sethome and /trigger home
Home warp added to warpbook. sethome only by typed trigger
Added script revision to shop/warp book name.
v0.0.1-r03 12/12/2017 4:32:08AM
Rewrote the shop
Script now actually works for non-opped players too!
Added getshopbook and getwarpbook triggers.
Script is now tested with a non-op player.
v0.0.1-r02 12/12/2017 1:54:05AM
Moved setup.mcfunction into setup2.mcfunction
Server now runs setup.mcfunction for every player. setup2 is skipped if
setup already ran. Otherwise call setup2
Enabled some config values.
Timed events coming soon.
v0.0.1-r01 12/11/2017 11:12:51PM
Players obtain with /function v0923:shopbook
Added gold to the shop
Money now rewarded for planting trees.
Added treecount function
Removed extra woodcount function call
v0.0.1-r00 12/11/2017 8:52:11PM
First release, Published to GitHub
Infinite Game Loop, Attached to TickCount
Money rewarded from killing mobs, mining ores, chopping trees, breaking stones
Basic Shop, Uses /trigger buy 1-10 to buy preset items.
(1 bread, 2 torch, 3 coal, 4 iron. So far.)
Warps to Spawn and RandomTP
Teleport Book with clickable links for both.
Player HP on Tab List
Sidebar display with Kill Count and Player Balance